I'll search for current information about the time and difficulty involved in creating a Roblox game as a complete beginner.## Difficulty
For beginners, Roblox Studio is relatively accessible compared to other game engines. Lua (the programming language used) is one of the easiest languages to learn, and the building interface is intuitive. However, the overall difficulty depends on what you're trying to create—simple building mechanics can be learned in hours, while advanced scripting systems and game design take significantly longer. Source
For a "decent" game, here's what you should expect:
Playable game (basic mechanics): 1–2 weeks of consistent effort
Engaging game with levels/progression: 3–6 months
Polished, quality game: 8–12 months
Advanced games (complex RPGs, simulators): 6+ months to multiple years
By game type (from scratch):
Simple Obby: 2–10 hours or a few days
Puzzle/Racing: 80–90 hours (1–2 weeks)
FPS/Horror: 100–120 hours (3–4 weeks)
Tycoon: ~300 hours (several months)
Roleplay: 600+ hours (many months)
For complete beginners, expect to take 3–5 times longer than experienced developers. Source
Week 1: Basic Studio navigation, building simple structures, and dabbling with basic scripting
1 month: Can create simpler games with basic features, though many beginners lose momentum here
2–4 months: Can build games with more complex systems, better game design, and community potential
6–12 months: Capable of creating polished, publishable games with quality comparable to front-page titles
Key factor: Consistency matters more than time. Dedicating 1–2 focused hours daily will yield faster progress than sporadic effort, and working on small projects first (Obbies, simple tycoons) helps you learn fundamentals without getting overwhelmed. Source