Participatory Design in HCI: History, Roots and Development – CHI '25 Study Notes (Part 1 of 3)
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Source: Qi & Yu, "Participatory Design in Human-Computer Interaction: Cases, Characteristics, and Lessons"

Tags: participatory design, PD, HCI, cooperative design, Scandinavian design, user participation, co-design, democracy in design, human-computer interaction, CHI '25

Difficulty: Intermediate | Prerequisites: Basic familiarity with HCI concepts and user-centred design methods.


Big Picture

Participatory Design (PD) is one of the most widely referenced design approaches in HCI research, yet it is also one of the most frequently misunderstood. This paper by Qi and Yu is the first large-scale content analysis of how HCI scholars have actually practised PD over the past decade (2014 to 2024), drawing on 185 papers from SIGCHI conferences. Understanding PD's origins, core principles, and evolution is essential before you can spot where current HCI work gets it right and where it drifts into misconception. If you are studying interaction design, CSCW, or any design-research methods module, this material connects directly to debates about user involvement, power sharing, and ethical design practice.


TL;DR

Participatory Design originated in 1970s Scandinavian labour movements as a politically motivated method for giving workers a voice in the technology that would reshape their jobs. It has since expanded globally, but its four core principles, cooperation, political commitment, mutual learning, and creativity, have remained remarkably stable. The paper analyses how HCI scholars interpret and sometimes misapply these principles.


Key Terms

Participatory Design (PD)

A design approach that actively involves relevant stakeholders (end-users, designers, developers, managers) in the co-design process, grounded in the democratic belief that people affected by design decisions should help shape those decisions. In simple terms, the people who will live with a technology help decide what it looks like and how it works.

Cooperative Design

The original Scandinavian name for PD, emphasising collaboration between users and designers within democratised work environments. Think of it as PD's birth name before the international community adopted the broader label.

SIGCHI

The ACM Special Interest Group on Computer-Human Interaction, the leading international community for HCI research. It sponsors or co-sponsors 26 conferences including CHI, CSCW, DIS, and IDC.

Content Analysis

A systematic qualitative research method used to identify patterns and themes in textual data. In this paper, it was the method used to code all 185 sampled papers against PD's key dimensions.

Reflection-in-Action

A creativity process where participants collectively envision new designs by reflecting on their current practices through hands-on making, rather than through detached brainstorming. In simple terms, you learn by doing, and your doing is shaped by what you already know.

User-Centred Design (UCD)

A broader design philosophy that focuses on user needs but does not necessarily grant users decision-making power. PD goes further than UCD by making users co-decision-makers, not just informants.

Co-design

A less politically charged term referring to collective creativity between designers and non-designers. PD scholars consider co-design a subset or a diluted version of PD because it may lack PD's explicit democratic commitment.

Depoliticisation (of PD)

The tendency in contemporary PD practice to focus on pragmatic, "here-and-now" issues while neglecting PD's original political goals of democracy and user empowerment. This is a current concern among PD scholars.


Core Content

Scandinavian Roots of PD (1970s and 1980s)

  • PD emerged from Denmark, Norway, and Sweden during a period when new legislation gave workers greater influence over workplace technology decisions.

  • Early projects were collaborations between researchers and trade unions, focused on the manufacturing industry.

  • The goal was explicitly political: promote workplace democracy, improve work quality, and ensure workers could co-determine the systems being introduced into their jobs.

  • Theoretical groundings included the Collective Resources Approach, Socio-Technical Systems, Action Research, and Marxism, all aimed at empowering labour against management in the context of new technology.

  • Cultural factors unique to Scandinavia supported PD's emergence: strong cooperative trade unions, egalitarian traditions, a high capacity for negotiation, and government-funded initiatives.

Generational Development in Scandinavia

  • First generation (early 1970s): Focused on empowering manufacturing workers through collaboration with unions and management, developing new work practices and criteria for better working environments.

  • Second generation (early 1980s): Shifted to office environments, designing computer systems that preserved user skills and product quality. The UTOPIA project is a landmark example, involving typographers in designing technology to enhance their craft.

  • Late 1980s expansion: PD moved into service industries, where gender issues became more prominent due to the higher proportion of women workers in those sectors.

PD's Global Spread (Late 1980s to 2000s)

  • The first Participatory Design Conference (PDC '90) in Seattle marked PD's global adoption.

  • In the United States, weaker union structures meant PD had to adapt: the emphasis shifted from union support to democratic values and process-oriented approaches.

  • The U.S. adaptation also stressed pragmatic benefits (knowledge acquisition, product quality, efficiency), broadening the participant base to include developers, technical writers, trainers, marketers, and testers.

  • Despite these adaptations, the core political principles of PD, improving working lives and involving users in collaborative technology development, remained central.

Contemporary PD (2010s Onward)

  • PD now extends well beyond workplace computer systems into healthcare, education, urban planning, public policy, and everyday consumer technologies.

  • Application domains include hospitals, libraries, law offices, schools, manufacturing, and government administration.

  • A key concern among PD scholars: contemporary PD has become depoliticised, focusing on immediate usability problems rather than long-term democratic empowerment or systemic change.

  • There is an active call in the literature to "re-politicise" PD by addressing "big issues" with high technological ambitions and lasting impact.

PD Framings and Definitions

  • There is no single universally accepted definition of PD. Different scholars foreground different aspects.

  • Robertson and Simonsen define it as "a process of investigating, understanding, reflecting upon, establishing, developing, and supporting mutual learning between multiple participants in collective reflection-in-action."

  • Bodker and colleagues frame it as "a concern for engaging human beings in the design of future technology, as a way by which people can influence digital technologies that will change their work practices or everyday life."

  • The consensus view is that PD is defined not by strict rules or formulas but by a commitment to core principles of participation in design.

  • Alternative historical names for PD include Cooperative Design, Contextual Inquiry, Work-oriented Design, Participatory Evolutionary Development, and Cooperative Experimental System Development, though these have largely fallen out of use since the mid-2000s.

The Four Core Dimensions of PD

These four dimensions form the analytical framework used throughout the paper:

  • Cooperation: Users (required), designers (required), and other stakeholders (recommended) jointly work toward shared design goals.

  • Political commitment: Encompasses both democracy (affected people influence design decisions) and empowerment (the design aims to improve users' future practices and capabilities).

  • Mutual learning: Participants and designers exchange expertise, with designers learning about user practices and users learning about technological options.

  • Creativity: Collective reflection-in-action to envision new designs, grounded in current practices and designing-by-doing, rather than detached brainstorming.


Real-World Applications

PD's principles are visible today in civic technology projects, NHS service redesign in the UK, community-based AI ethics workshops, and open-source software governance. Any situation where the people affected by a system actively shape its design, rather than merely being consulted, draws on PD's legacy.


Common Misconceptions

  • Students often confuse PD with general "user testing" or "user feedback sessions." PD requires users to have decision-making power, not just an opportunity to react to what designers have already built.

  • PD is not the same as co-design, though the terms are sometimes used interchangeably. Co-design lacks PD's explicit political commitment to democracy and empowerment.

  • PD did not originate as a tech-industry usability method. It began as a politically motivated labour movement in Scandinavia.

  • The fact that PD uses workshops does not make every design workshop a PD activity. The democratic and empowerment commitments are what distinguish PD.


Why It Matters / Exam Flags

⚠️ The Scandinavian political origins of PD are foundational. Expect questions that ask you to distinguish PD from UCD or general co-design, and to explain why the political dimension matters.

⚠️ The four core dimensions (cooperation, political commitment, mutual learning, creativity) are the paper's analytical backbone. Be prepared to define each and give examples.

⚠️ The tension between PD's political roots and contemporary depoliticisation is a recurring theme across the paper and a likely discussion or essay topic.


Quick Self-Test

  1. True or false: Participatory Design originated in Silicon Valley during the dot-com boom. False – it originated in 1970s Scandinavia.

  1. Fill in the blank: The two sub-components of PD's "political commitment" dimension are ________ and ________. Democracy and empowerment.

  1. True or false: In PD, users only need to provide feedback on prototypes to satisfy the democratic principle. False – users should be co-decision-makers, not just testers or informants.

  1. Fill in the blank: The UTOPIA project is an example of PD's ________ generation in Scandinavia. Second.

  1. True or false: Co-design and Participatory Design are identical concepts. False – co-design is a less politically committed term; PD requires explicit democratic engagement.


Practice Q&A

Q: What are the four core dimensions of Participatory Design as outlined by the PD literature and used in this paper's analysis?

A: Cooperation (users, designers, and stakeholders working jointly), political commitment (democracy in decision-making and empowerment of users), mutual learning (knowledge exchange between participants and designers), and creativity (collective reflection-in-action and designing-by-doing).

Q: How did PD's adaptation to the United States differ from its Scandinavian origins?

A: In the U.S., weaker union structures meant PD could not rely on union support. Instead, it shifted toward democratic values, process-oriented approaches, and pragmatic benefits such as knowledge acquisition and product quality. It also broadened the stakeholder base beyond workers and unions to include developers, marketers, and testers.

Q: Why are some PD scholars concerned about "depoliticisation" in contemporary PD practice?

A: Because much current PD focuses on immediate, small-scale usability issues ("here-and-now" problems) without addressing the broader political goals of workplace democracy, long-term empowerment, or systemic societal impact that PD was originally designed to serve.

Q: How does Participatory Design differ from User-Centred Design?

A: UCD focuses on understanding and designing for user needs but keeps decision-making authority with designers. PD goes further by making users co-decision-makers in the design process, sharing power, and committing to democratic principles and user empowerment.


Connections to Other Topics

This material connects to CSCW (Computer-Supported Cooperative Work) because PD was originally about designing collaborative workplace systems. It also links to design ethics and responsible innovation, as PD's democratic commitment raises questions about who holds power in technology design. If your course covers action research or ethnographic methods, PD draws heavily on both.


Related Terms / Search Tags

participatory design, PD, cooperative design, Scandinavian design tradition, UTOPIA project, co-design vs participatory design, user-centred design, UCD, democratic design, design democracy, empowerment in design, mutual learning, reflection-in-action, designing by doing, SIGCHI, CHI '25, HCI design methods, action research, socio-technical systems, trade unions and technology, depoliticisation of PD, PDC conference