CH 9 LIGHT
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1. What is light?

Light helps us see things.

An object sends light into our eyes. Usually, the object reflects light from a source such as the Sun, a bulb, or a candle.

In complete darkness, our eyes cannot see because there is no light entering them.

2. Light travels in straight lines

Light usually travels in straight paths.

Think of light as tiny arrows moving straight ahead. This is why an object can make a sharp shadow when it blocks light.

A narrow path of light is called a ray.

3. Reflection of light

Reflection means light bouncing back after hitting a surface.

A mirror reflects a lot of light, so we can see our face in it.

Laws of reflection

  1. The angle at which light arrives is equal to the angle at which it leaves.

  1. The incoming ray, the reflected ray, and the normal all lie in the same flat plane.

The normal is an imaginary line drawn straight up from the surface.

4. Image in a plane mirror

A plane mirror is a flat mirror.

The image in a plane mirror is:

  • Upright

  • The same size as the object

  • The same distance behind the mirror as the object is in front

  • Laterally inverted, meaning left and right appear switched

  • Virtual, meaning it cannot be caught on a screen

5. Spherical mirrors

A spherical mirror is a curved mirror that looks like part of a ball.

There are two types:

  • Concave mirror

  • Convex mirror

6. Concave mirror

A concave mirror curves inward, like the inside of a spoon.

It can bring light rays together, so it is called a converging mirror.

A concave mirror can make images that are:

  • Real or virtual

  • Upright or upside down

  • Bigger, smaller, or the same size

Examples of uses:

  • Shaving mirrors

  • Dentist mirrors

  • Torches

  • Searchlights

  • Vehicle headlights

  • Solar furnaces

7. Convex mirror

A convex mirror curves outward, like the back of a spoon.

It spreads light rays apart, so its reflected rays appear to come from behind the mirror.

A convex mirror always makes an image that is:

  • Virtual

  • Upright

  • Smaller than the object

It gives a wide view, so it is used as a vehicle’s rear-view mirror.

8. Parts of a spherical mirror

Pole, P

The pole is the middle point of the mirror’s surface.

Centre of curvature, C

This is the centre of the imaginary sphere from which the mirror was made.

Radius of curvature, R

This is the distance from the pole to the centre of curvature.

Principal axis

This is the imaginary straight line passing through the pole and centre of curvature.

Principal focus, F

This is the point where parallel rays meet, or seem to come from, after reflection.

Focal length, f

This is the distance from the pole to the focus.

For a small-aperture spherical mirror:

[ R = 2f ]

9. Image formation by a concave mirror

The image depends on where the object is placed.

Object position

Image result

Very far away

Tiny, real, upside down

Beyond C

Smaller, real, upside down

At C

Same size, real, upside down

Between C and F

Bigger, real, upside down

At F

Image forms very far away

Between F and P

Bigger, virtual, upright

A concave mirror is special because it can make many different kinds of images.

10. Image formation by a convex mirror

A convex mirror always makes an image that is:

  • Upright

  • Virtual

  • Smaller

If the object is very far away, the image is extremely tiny.

If the object comes closer, the image becomes a little bigger, but it remains smaller than the object.

11. Ray diagrams for mirrors

Ray diagrams help us find where an image forms.

Useful rules:

  1. A ray parallel to the principal axis reflects through the focus of a concave mirror.

  1. A ray passing through the focus reflects parallel to the principal axis.

  1. A ray passing through the centre of curvature reflects back along the same path.

  1. A ray hitting the pole follows the ordinary rules of reflection.

Usually, two rays are enough to find the image.

12. Mirror sign convention

Scientists use signs to show directions.

The pole is treated as the starting point.

  • Distances to the left are negative.

  • Distances to the right are positive.

  • Heights above the principal axis are positive.

  • Heights below the principal axis are negative.

For an object placed in front of a mirror, the object distance is usually negative.

13. Mirror formula

The mirror formula connects object distance, image distance, and focal length:

[ \frac{1}{f}=\frac{1}{v}+\frac{1}{u} ]

Here:

  • (u) = object distance

  • (v) = image distance

  • (f) = focal length

Use the correct signs when solving problems.

14. Magnification by a mirror

Magnification tells us how large the image is compared with the object.

[ m=\frac{h'}{h}=-\frac{v}{u} ]

Here:

  • (h') = image height

  • (h) = object height

Meaning:

  • (m>1): image is bigger

  • (m<1): image is smaller

  • Negative magnification: image is upside down

  • Positive magnification: image is upright

15. Refraction of light

Refraction means light bending when it enters a different material.

For example, a pencil partly inside water may look bent.

This happens because light travels at different speeds in different materials.

16. Rarer and denser optical materials

A material in which light travels faster is called optically rarer.

A material in which light travels slower is called optically denser.

Examples:

  • Air is optically rarer than glass.

  • Glass is optically denser than air.

When light moves:

  • From rarer to denser: it bends toward the normal.

  • From denser to rarer: it bends away from the normal.

17. Laws of refraction

  1. The incoming ray, bent ray, and normal are in the same plane.

  1. For the same two materials and the same colour of light:

[ \frac{\sin i}{\sin r}=\text{constant} ]

This is called Snell’s law.

Here:

  • (i) = angle of incidence

  • (r) = angle of refraction

18. Refraction through a glass slab

When light enters a rectangular glass slab:

  1. It bends toward the normal while entering glass.

  1. It bends away from the normal while leaving glass.

  1. The outgoing ray is parallel to the incoming ray.

  1. The outgoing ray is shifted sideways.

It is like walking onto a slower surface at an angle, then walking back onto the faster surface.

19. Refractive index

The refractive index tells us how much a material slows down light and bends it.

[ n=\frac{\text{speed of light in air or vacuum}}{\text{speed of light in the material}} ]

A larger refractive index usually means light travels more slowly in that material.

For example, diamond has a high refractive index, so it bends light strongly.

20. Lenses

A lens is a transparent object with at least one curved surface.

There are two main types:

  • Convex lens

  • Concave lens

21. Convex lens

A convex lens is thicker in the middle and thinner at the edges.

It brings parallel light rays together, so it is called a converging lens.

It is used in:

  • Magnifying glasses

  • Cameras

  • Microscopes

  • Telescopes

  • Spectacles

22. Concave lens

A concave lens is thinner in the middle and thicker at the edges.

It spreads light rays apart, so it is called a diverging lens.

A concave lens always forms an image that is:

  • Virtual

  • Upright

  • Smaller

It is often used in spectacles for correcting short-sightedness.

23. Parts of a lens

Optical centre, O

The middle point of the lens.

A ray passing through the optical centre travels almost straight without bending.

Principal axis

An imaginary straight line through the optical centre and the lens’s centres of curvature.

Principal focus, F

For a convex lens, parallel rays meet at the focus.

For a concave lens, parallel rays spread out as if they came from the focus.

Focal length

The distance from the optical centre to the focus.

24. Image formation by a convex lens

Object position

Image result

Very far away

Tiny, real, upside down

Beyond 2F

Smaller, real, upside down

At 2F

Same size, real, upside down

Between F and 2F

Bigger, real, upside down

At F

Image forms very far away

Between F and O

Bigger, virtual, upright

A convex lens can make either real or virtual images.

25. Image formation by a concave lens

A concave lens always produces a:

  • Virtual image

  • Upright image

  • Smaller image

The image forms between the lens and its focus, on the same side as the object.

26. Ray diagrams for lenses

Useful rules:

  1. A ray parallel to the principal axis passes through the focus after a convex lens.

  1. A ray parallel to the principal axis appears to come from the focus after a concave lens.

  1. A ray passing through the focus of a convex lens leaves parallel to the principal axis.

  1. A ray through the optical centre continues nearly straight.

27. Lens sign convention

Distances are measured from the optical centre.

  • A convex lens has positive focal length.

  • A concave lens has negative focal length.

  • Distances to the left are negative.

  • Distances to the right are positive.

28. Lens formula

The lens formula is:

[ \frac{1}{f}=\frac{1}{v}-\frac{1}{u} ]

Here:

  • (u) = object distance

  • (v) = image distance

  • (f) = focal length

29. Magnification by a lens

[ m=\frac{h'}{h}=\frac{v}{u} ]

It tells us how large the image is compared with the object.

  • Positive magnification means the image is upright.

  • Negative magnification means the image is upside down.

  • A value greater than 1 means the image is enlarged.

  • A value less than 1 means the image is smaller.

30. Power of a lens

Power tells us how strongly a lens bends light.

[ P=\frac{1}{f} ]

The focal length must be measured in metres.

The unit of power is the dioptre, written as D.

  • Convex lens: positive power

  • Concave lens: negative power

Example:

A lens with focal length (0.5) m has:

[ P=\frac{1}{0.5}=+2D ]

31. Combining lenses

When lenses touch each other, their powers can be added:

[ P=P_1+P_2+P_3 ]

For example:

[ +2D + +1D = +3D ]

The whole chapter in one simple idea

Mirrors bounce light, lenses bend light, and both can make images.